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娛樂發(fā)布的計(jì)算是原始的、經(jīng)過同行評(píng)議的研究文章和作為一個(gè)論壇刺激和傳播創(chuàng)新研究的想法,新興技術(shù),實(shí)證調(diào)查,最先進(jìn)的方法和工具在數(shù)字娛樂的各個(gè)方面,新媒體,娛樂計(jì)算、游戲、機(jī)器人、玩具和應(yīng)用研究人員、工程師、社會(huì)科學(xué)家、藝術(shù)家和實(shí)踐者。理論、技術(shù)、經(jīng)驗(yàn)、調(diào)查文章和案例研究都適合該雜志。
Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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